Soon enough, reports came in saying that the anti-cheat put extra pressure on a system's CPU, causing it to be the performance bottleneck. Though I personally had no issues playing the expansion since launch, even while streaming it, I've heard reports of people with weaker machines dealing with frame drops in circumstances where pre-expansion they had none. Unfortunately, this system isn't without its problems.įor starters, many players found themselves with diminishing frame rates, regardless of whether they were in Iceborne or not. A move surprising most, the rumored excuse behind it were the (reportedly few) sightings of hackers joining a lobby and using a cheating tool to raise a monsters' health even further, causing a group to lose a hunt solely by timeout. You see, Capcom has opted to include an anti-cheat system in their game when launching Iceborne, regardless of whether you've bought the expansion or not. Something's freezing all the monsters solid! I bet it hurt like hail. Sadly, this changed with the arrival of the Iceborne expansion. From the skimpy to the downright badass, Monster Hunter: World had all the attention it could want from the modding scene.
The majority of mods available for it are visual replacements of existing weapons and armor.
So too is the case with Monster Hunter: World.
It would be unreasonable to expect Mass Effect 3 to host all the kinds of mods that Skyrim has. The engine of the game itself often determines how grand the scope of a game's mods can be. Modifying games has a deep-seated core in the gaming scene, especially in circumstances where the game's popularity warrants mods yet it doesn't natively support them.